W-1g

Aerial Photogrammetry for Modeling Context

Unlocking the Potential of Aerial Photogrammetry for Contextual Modeling in Architecture: Explore the Art of Scanning with a Drone and Utilizing Aerial Imagery to 3D printable Context Model.

Master Aerial Photogrammetry for Architectural Modeling: Save time and enhance your design process by precisely creating a contextual site model. This course provides a step-by-step approach to using a basic DJI drone to scan a specific context and turn it with the CAD software Blender into a 3D printable context model. Translate your architectural ideas into printed models for your context model, elevating your project visualization and communication.

About the Course

This course is intended for architects who want to use new technologies, save time and use a 3Dprinter to fascilitate the creation of a contextual site model for their architectural projects. No morecardboard cutting and glueing layer by layer. Get a detailed 3D model of a site using a simple drone,DroneDeploy and the open-source CAD software Blender. We will start by understanding the processof getting a village scanned and making the output data 3D printable, ensuring an easy and fast wayto get a digital and physical 3D model, assisting to visualize future design ideas and the relations of adesign to its surroundings.

Skill level and duration

Intended for the curious and more experienced designers using Blender. A self-taught course that helps its users to understand the basics of 3D scanning with drones and editing the relative data. The course is 8 chapters long, each with a lecture of no more than an 20 minutes and an integrated practical exercise, each requiring between 15 to 30 minutes.

Recommended Next Step Tutorials

Follow these tutorials to practice an develop the skills learned here to create a full Model integrated into a unified architecture project.

 
 

In this course you will learn

  1. Photogrammetry and DroneDeploy

  2. Importing Mesh and Cleaning Outlines

  3. Filling Holes and Extrusion of Model

  4. Demolish a House and insert your Project

  5. Prepare for 3D printing

  6. Assemble your printed model

  7. Slicing Strategy

  8. Supporting your assembled context model

The materials you will need

  1. Drone (rental or personal, with camera interface and batteries)

  2. Latest version of open-source CAD software Blender

  3. Basic understanding of Blender (by completing the Course “Bl-0 Blender Foundations

  4. Highly efficient computer

Course Content

  • 8 Videos.

  • Full Tutorial Script with commands

  • Each exercise accompanied with solved exercise to double check

  • Two different exercise files: full-sized scan or section

  • Additional scan of different village for exercise

0. Free Vs. Parametric Modeling

Lets start to understand the interfaces, the tools and the configurations of the programs where we are going to develop our Models. This is fundamental because these programs usually have an interface that seems tricky at first glance.  It’s important to take some time watching and understanding the distribution and grouping of tools, options and configurations.

Choose your software and follow the exercise

Blender

IMPORTANT NOTE: If you have never opened Blender or would like to get a foundational understanding of the Software, I invite you to follow this link to the Foundations Tutorial of Blender It will be a good hour spent either learning how to navigate it or furthering your knowledge.


1. Site Scan with Aerial Photogrammetry

Moving away from the time-consuming task of cardboard modeling, modern, cheap and available technology allows for the scanning of a site of interest, quickly transforming it into a detailed 3D file with textures. This efficient approach not only saves time but also provides a more accurate and comprehensive model, streamlining the design process and ultimately giving you more time for the actual design project.

Choose your software and follow the exercise

Blender

Blender Script IN PROCESS!


2. Importing Mesh and Cleaning Outlines

Just as scissors or a cutter can shape cardboard, there are myriad ways to manipulate geometry on a computer. Once a site has been successfully scanned and converted into a usable 3D model, the next step aims to simplify your workflow. This part of the process focuses on making your life easier by streamlining the editing and avoiding future problems when preparing the mesh for 3D printing.

Choose your software and follow the exercise

Blender

Blender Script

1. Import Mesh

  1. Enable ‘3D Printing Toolbox’ add-on by going to Edit > Preferences > Add-ons, search for the add-on and make a check.

  2. Download the full-sized context model or section. Unzip it. Keep the folder structure. MTL file must have same naming as OBJ file.

  3. Import the OBJ to Blender

    1. File > Import > Wavefront OBJ

    2. Navigate to the OBJ file

    3. Set in ‘Transform’ settings the ‘Forwards Axis’ to Y and the ‘Up Axis’ to Z

    4. Hit ‘Import’

2. Check Mesh and Texture

  1. Adjust Clipping Settings: Right Side Bar > View > Clipping End > 10000

  2. Check mesh for errors (e.g. hole).

  3. Bring light into the scene for texture inspection:

    1. Properties Panel > Render > Render Engine > Cycles

    2. Change workspace from ‘Layout’ to ‘Shading

    3. Viewport Shading: Render

    4. Switch from ‘Object’ to ‘World’ in Node Editor

    5. Press Shift + A and search for Sky Texture

    6. Sun Intensity: 0.03

    7. Sun Rotation: 161°

    8. Sun Elevation: 46.1°

  4. Check texture for errors.

3. Cleaning Model Outlines

  1. Switch from ‘Rendered’ to ‘Solid Mode’ Viewport Shading

  2. Check correct orientation of mesh faces

    1. Enable Edit Mode

    2. Go to Overlays > Geometry > enable Face Orientation

    3. Flip face: OPT/ALT + N

    4. Check top faces are blue, bottom faces red

  3. Cut Outlines:

    1. Enable Object Mode and X-Ray

    2. Create Cube: Shift + A > Cube

    3. Scale Cube: S + X / Y / Z

    4. Move scaled Cube: G + X / Y / Z. Ensure outline is within cube.

    5. Turn off X-Ray, switch from Orthographic to Perspective, check outline inside of cube

    6. Select the context model

    7. Go to Properties Panel > Modifier > Add Modifier > Generate > Boolean

    8. Set Boolean Modifier to ‘Difference’ and solver to ‘Fast’

    9. Select the Cube as ‘Object’

    10. Select ‘Apply’ from Boolean dropdown menu

  4. Select one complete (and next) outline(s): (Shift +) OPT/ALT + Left Mouse Button

  5. Create Vertex Group: Properties Panel > Object Data Properties > plus symbol. Rename Vertex Group. Use Assign to add vertices to the group. Use Select to select all vertices

  6. Hide all except of selected: Shift + H

  7. Select vertices in between two vertices: Select first vertex using CMD/CTRL + Left Mouse Button, repeat for second vertex

  8. Generate n-gon / face out of selected vertices: Press F

  9. Unhide hidden elements: OPT/ALT + H


3. Filling Holes and Extrusion of Model

Following the initial phase of scanning a 3D model and preparing it slowly for 3D printing, wetransition into the crucial next stage of editing: making the model suitable for brining it into realityThis video is dedicated to expanding our understanding of the intricacies involved in transforming adigital mesh into a physical printed object. It encompasses a detailed exploration of the essentialcriteria, adjustments, and considerations necessary to ensure the model is not only 3D printable butalso maintains the intended design integrity and detail.This stage provides a comprehensive guide toprepare your model for successful 3D printing.

Choose your software and follow the exercise

Blender

Blender Script

1. Filling Holes

  1. Enable Edit Mode and Face Orientation (in Overlays > Geometry). Inspect mesh.

  2. Switch to Wireframe Viewport Shading and Vertex Mode, then activate on X-Ray.

  3. Check non-manifold parts of mesh: Select > Select all by Trait > Non-Manifold

  4. Deselect vertices: Enable Circle Select with C (or Select > Circle Select) and use Shift + Left Mouse Button or only Middle Mouse Button to deselect. Isolate one hole at a time

  5. Face Fill for sealing hole: OPT/ALT + F

  6. For complex hole: Create Vertex Group, select view vertices and close hole with triangular areas using F to generate a face

  7. Reverse Face Normal: OPT/ALT + N > Flip.

2. Remove Weird Geometry

  1. Make sure X-Ray and Vertex Mode is enabled

  2. Circle Select: Press C once and use Left Mouse Button to select vertices

  3. Delete Vertices: Press X and select ‘Delete Vertices’

  4. Switch between Orthographic and Perspective View to isolate floating geometry

3. Extrude!

  1. Turn off X-Ray. Zoom into the outline

  2. Use (Shift +) OPT/ALT and select outlines. Create a new Vertex Group

  3. Extrude vertices downwards: E + Z + 15

  4. Deselect all Vertices: Double press A

  5. Reduce vertex count: Mesh > Merge > By Distance or M > By Distance. Input 5 – 10m

  6. Turn on Snap > Vertex. Fix corners with moving Vertex: G + X / Y

  7. Turn on Statistics: Overlays > enable Statistics

  8. Check vertex count of each outline. If you need to add vertices: Select two adjacent, right-click and subdivide

  9. Create a regular grid based on the outline with reduced vertex count: Face > Grid Fill

  10. Check for intersecting faces

3. Finalize the Mesh

  1. Enable Face Orientation

  2. Mark affected area with annotation tool from Left Side Bar

  3. Select Vertices: Press C once and use Left Mouse Button

  4. Invert Selection: CMD/CTRL + I

  5. Move selections downwards: G + Z

  6. Repeat until uniform thickness achieved and no intersecting faces

  7. In Right Side Bar > View > Clip Start: Use 300 m to see section of model. Adjust distance between top and bottom surface if necessary

  8. Erase annotations in the Right Side Bar under the View tab. Select respective annotations and hit -


4. Demolish a House and Insert your Project

Chapter in process…

Choose your software and follow the exercise

Blender

Blender Script IN PROCESS!


5. Prepare for 3D Printing

Chapter in process…

Choose your software and follow the exercise

Blender

Blender Script IN PROCESS!



6. Assemble your Printed Model

Chapter in process…

Choose your software and follow the exercise

Blender

Blender Script IN PROCESS!

ArchiCAD

ArchiCAD Script IN PROCESS


7. Sources

For the development of this course, an array of media entries and documents were consulted which I aim to list here. Please report any reference that might be missing so it can be promptly added.

 

Back to

Previous
Previous

W-1f: Modeling a Context for Architectural Design